Multiplayer & rooms
Room authority, shared presence, streamed content, and a traveler’s persistent identity.
9 documents · 73 sectionsRoom protocol
The development relay keeps gameplay protocol 4 and persistent rooms keep protocol 1.
Authoritative rooms
The opt-in trusted profile runs the same character simulation on the room server and in the browser.
Persistent rooms
This opt-in runtime connects the Lantern House, Rain Garden and Old Sanctuary to PostgreSQL.
Room routing
A driver can now use an authored visible room doorway while seated.
Place interest
Current clients subscribe to character presence in their current place and, when supported, the single destination of its authored window.
Place residency
The player installs models for its current place and any active one-hop portal destination, plus the shared traveler rig.
Content streaming
The place-content.4 transport separates a fully validated source world into a small manifest, one source unit per place, one unit per distinct imported model artifact and independently…
Player accounts
An invited player can sign in on another browser and return to their existing room traveler, inventory and progress.
Player recovery
A room owner can replace a lost browser credential without creating a new traveler or moving inventory between identities.