- generic:
- generic:
- generic "Darkwind 3D world. Use WASD to walk, mouse or arrow keys to look, and E to interact." [active] [ref=e1]
- generic "Nearby travelers"
- banner:
- generic [ref=e2]:
- img [ref=e3]
- generic [ref=e6]:
- generic [ref=e7]: DARKWIND
- generic [ref=e8]: A WORLD WORTH WANDERING
- generic [ref=e9]:
- generic [ref=e12]: Solo diagnostic
- button "Enable ambience" [ref=e13] [cursor=pointer]:
- img [ref=e14]
- button "Open menu" [ref=e17] [cursor=pointer]:
- img [ref=e18]
- generic:
- generic: The Lantern House
- generic: NW
- generic:
- generic:
- generic: A light in the wilds
- paragraph: Meet the keeper
- generic: Elowen has been expecting you.
- generic:
- generic:
- generic:
- generic: W A S D
- text: Walk
- generic:
- generic: ↔
- text: Look
- generic:
- generic: Space
- text: Jump
- generic:
- generic: Shift
- text: Run
- generic [ref=e20]:
- button "Chat ↵" [ref=e21] [cursor=pointer]:
- text: Chat
- generic [ref=e22]: ↵
- button "Journal J" [ref=e23] [cursor=pointer]:
- img [ref=e24]
- text: Journal
- generic [ref=e26]: J
- button "Satchel I" [ref=e27] [cursor=pointer]:
- img [ref=e28]
- text: Satchel
- generic [ref=e31]: I
- complementary [ref=e32]:
- heading "ENGINE OBSERVATORY" [level=3] [ref=e33]
- generic [ref=e34]:
- term [ref=e35]: Engine
- definition [ref=e36]: 0.1.0
- term [ref=e37]: Renderer
- definition [ref=e38]: Owned WebGPU
- term [ref=e39]: Presentation
- definition [ref=e40]: Canonical ECS
- term [ref=e41]: Canonical entities
- definition [ref=e42]: "1481"
- term [ref=e43]: Rigged travelers
- definition [ref=e44]: "0"
- term [ref=e45]: Walking travelers
- definition [ref=e46]: "0"
- term [ref=e47]: Stalled travelers
- definition [ref=e48]: "0"
- term [ref=e49]: Motion samples
- definition [ref=e50]: "0"
- term [ref=e51]: Physics
- definition [ref=e52]: Rapier 0.21.0
- term [ref=e53]: Place
- definition [ref=e54]: lantern-house
- term [ref=e55]: Simulation
- definition [ref=e56]: 0.90 ms / 30 Hz
- term [ref=e57]: Frame interval p50
- definition [ref=e58]: 33.3 ms
- term [ref=e59]: Frame interval p95
- definition [ref=e60]: 83.4 ms
- term [ref=e61]: Render CPU
- definition [ref=e62]: 2.00 ms
- term [ref=e63]: Frames submitted / completed
- definition [ref=e64]: 669 / 668
- term [ref=e65]: Pending GPU frames
- definition [ref=e66]: "1"
- term [ref=e67]: Frames skipped while busy
- definition [ref=e68]: "1955"
- term [ref=e69]: Queue notification wait
- definition [ref=e70]: 150.7 ms
- term [ref=e71]: Longest queue wait
- definition [ref=e72]: 1269.1 ms
- term [ref=e73]: Last completed frame age
- definition [ref=e74]: 134 ms
- term [ref=e75]: Instances
- definition [ref=e76]: "674"
- term [ref=e77]: Visible / shadow instances
- definition [ref=e78]: 7 / 378
- term [ref=e79]: Triangles
- definition [ref=e80]: 47,016
- term [ref=e81]: Draw calls
- definition [ref=e82]: "6"
- term [ref=e83]: GPU buffers / textures
- definition [ref=e84]: 49 / 4
- term [ref=e85]: Target texels (estimate)
- definition [ref=e86]: 23.0 MiB
- term [ref=e87]: Render passes
- definition [ref=e88]: shadow → scene → post
- term [ref=e89]: Shader revision
- definition [ref=e90]: "1"
- term [ref=e91]: Graphics recoveries
- definition [ref=e92]: "0"
- term [ref=e93]: Render size
- definition [ref=e94]: 960 × 640
- term [ref=e95]: Position
- definition [ref=e96]: 0.00, 0.74, 4.80
- term [ref=e97]: Room
- definition [ref=e98]: Solo diagnostic
- term [ref=e99]: Players
- definition [ref=e100]: "1"
- term [ref=e101]: Authority epoch
- definition [ref=e102]: —
- term [ref=e103]: Room revision
- definition [ref=e104]: —
- term [ref=e105]: Role
- definition [ref=e106]: Room host
- term [ref=e107]: Persistence
- definition [ref=e108]: Local device
- button "Export playtest report" [ref=e109] [cursor=pointer]:
- text: Export playtest report
- img [ref=e110]
- paragraph [ref=e112]:
- text: F2 to close · CPU timings, not GPU time.
- text: Browser-owned cooperative room. Trusted playtesters only.Evidence3 min read0 sections
Frame submission initial error
docs/evidence/frame-submission-initial-error.mdSource updated 2026-10-24
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This is a captured browser state from an earlier check. It is retained as evidence, rather than a current how-to guide.
End of Frame submission initial error