- generic:
- generic:
- generic "Darkwind 3D world. Use W A S D to walk, mouse or ← → ↑ ↓ to look, and E to interact." [active] [ref=e1]
- generic "Nearby travelers"
- banner:
- generic [ref=e2]:
- img [ref=e3]
- generic [ref=e6]:
- generic [ref=e7]: DARKWIND
- generic [ref=e8]: A WORLD WORTH WANDERING
- generic [ref=e9]:
- generic [ref=e12]: 1 traveler · Connected
- button "Enable sound" [ref=e13] [cursor=pointer]:
- img [ref=e14]
- button "Open menu" [ref=e17] [cursor=pointer]:
- img [ref=e18]
- generic:
- generic: The Annex
- generic: "N"
- generic:
- generic:
- generic: Your world, together
- paragraph: Explore The Annex
- generic: Independent placement
- button "E Visit The Foundry Gallery" [ref=e20] [cursor=pointer]:
- generic [ref=e21]: E
- generic [ref=e22]: Visit The Foundry Gallery
- generic:
- generic:
- generic:
- generic: W A S D
- text: Walk
- generic:
- generic: ← →
- text: Look
- generic:
- generic: Space
- text: Jump
- generic:
- generic: Shift
- text: Run
- generic [ref=e23]:
- button "Chat Enter" [ref=e24] [cursor=pointer]:
- text: Chat
- generic [ref=e25]: Enter
- button "Journal J" [ref=e26] [cursor=pointer]:
- img [ref=e27]
- text: Journal
- generic [ref=e29]: J
- button "Satchel I" [ref=e30] [cursor=pointer]:
- img [ref=e31]
- text: Satchel
- generic [ref=e34]: I
- complementary [ref=e35]:
- heading "ENGINE OBSERVATORY" [level=3] [ref=e36]
- generic [ref=e37]:
- term [ref=e38]: Engine
- definition [ref=e39]: 0.1.0
- term [ref=e40]: Renderer
- definition [ref=e41]: Owned WebGPU
- term [ref=e42]: Render placement
- definition [ref=e43]: worker
- term [ref=e44]: Visual quality
- definition [ref=e45]: high · high
- term [ref=e46]: Particles
- definition [ref=e47]: 0 / 0
- term [ref=e48]: World lettering
- definition [ref=e49]: 0 / 0
- term [ref=e50]: Lettering atlas MiB
- definition [ref=e51]: "0.000"
- term [ref=e52]: Quality policy
- definition [ref=e53]: manual
- term [ref=e54]: Presentation
- definition [ref=e55]: Canonical ECS
- term [ref=e56]: Canonical entities
- definition [ref=e57]: "6"
- term [ref=e58]: Rigged travelers
- definition [ref=e59]: "0"
- term [ref=e60]: Portal views
- definition [ref=e61]: "0"
- term [ref=e62]: Portal travelers
- definition [ref=e63]: "0"
- term [ref=e64]: Walking travelers
- definition [ref=e65]: "0"
- term [ref=e66]: Airborne travelers
- definition [ref=e67]: "0"
- term [ref=e68]: Stalled travelers
- definition [ref=e69]: "0"
- term [ref=e70]: Motion samples
- definition [ref=e71]: "0"
- term [ref=e72]: Physics
- definition [ref=e73]: Rapier 0.21.0
- term [ref=e74]: Place
- definition [ref=e75]: annex
- term [ref=e76]: Resident model MiB
- definition [ref=e77]: "1.890"
- term [ref=e78]: Resident model buffers
- definition [ref=e79]: "54"
- term [ref=e80]: Device model MiB
- definition [ref=e81]: "1.890"
- term [ref=e82]: Device model peak / limit MiB
- definition [ref=e83]: 2.140 / 64
- term [ref=e84]: Shared model reuses
- definition [ref=e85]: "51"
- term [ref=e86]: Simulation
- definition [ref=e87]: 0.70 ms / 30 Hz
- term [ref=e88]: Frame interval p50
- definition [ref=e89]: 16.7 ms
- term [ref=e90]: Frame interval p95
- definition [ref=e91]: 249.9 ms
- term [ref=e92]: Render CPU
- definition [ref=e93]: 1.00 ms
- term [ref=e94]: Frames submitted / completed
- definition [ref=e95]: 44 / 43
- term [ref=e96]: Pending GPU frames
- definition [ref=e97]: "1"
- term [ref=e98]: Frames skipped while busy
- definition [ref=e99]: "552"
- term [ref=e100]: Queue notification wait
- definition [ref=e101]: 278.0 ms
- term [ref=e102]: Longest queue wait
- definition [ref=e103]: 357.4 ms
- term [ref=e104]: Last completed frame age
- definition [ref=e105]: 264 ms
- term [ref=e106]: Instances
- definition [ref=e107]: "3"
- term [ref=e108]: Visible / shadow instances
- definition [ref=e109]: 3 / 3
- term [ref=e110]: Triangles
- definition [ref=e111]: "16"
- term [ref=e112]: Draw calls
- definition [ref=e113]: "7"
- term [ref=e114]: GPU buffers / textures
- definition [ref=e115]: 61 / 5
- term [ref=e116]: Target texels (estimate)
- definition [ref=e117]: 30.8 MiB
- term [ref=e118]: Render passes
- definition [ref=e119]: shadow → scene → post
- term [ref=e120]: Shader revision
- definition [ref=e121]: "1"
- term [ref=e122]: Graphics recoveries
- definition [ref=e123]: "1"
- term [ref=e124]: Render size
- definition [ref=e125]: 1440 × 900
- term [ref=e126]: Position
- definition [ref=e127]: 0.00, 0.78, 3.00
- term [ref=e128]: Room
- definition [ref=e129]: connected
- term [ref=e130]: Players
- definition [ref=e131]: "1"
- term [ref=e132]: Nearby travelers
- definition [ref=e133]: "0"
- term [ref=e134]: Peer interest
- definition [ref=e135]: Current place
- term [ref=e136]: Authority epoch
- definition [ref=e137]: "2"
- term [ref=e138]: Room revision
- definition [ref=e139]: "0"
- term [ref=e140]: Role
- definition [ref=e141]: Room host
- term [ref=e142]: Persistence
- definition [ref=e143]: Relay checkpoint
- button "Export playtest report" [ref=e144] [cursor=pointer]:
- text: Export playtest report
- img [ref=e145]
- paragraph [ref=e147]:
- text: F2 to close · CPU timings, not GPU time.
- text: Browser-owned cooperative room. Trusted playtesters only.Evidence3 min read0 sections
Model pool residency initial · error context
docs/evidence/model-pool-residency-initial/error-context.mdSource updated 2026-10-25
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