- generic:
- generic:
- generic "Darkwind 3D world. Use WASD to walk, mouse or arrow keys to look, and E to interact." [active] [ref=e1]
- generic "Nearby travelers"
- banner:
- generic [ref=e2]:
- img [ref=e3]
- generic [ref=e6]:
- generic [ref=e7]: DARKWIND
- generic [ref=e8]: A WORLD WORTH WANDERING
- generic [ref=e9]:
- generic [ref=e12]: Your journey is saved
- button "Enable ambience" [ref=e13] [cursor=pointer]:
- img [ref=e14]
- button "Open menu" [ref=e17] [cursor=pointer]:
- img [ref=e18]
- generic:
- generic: The Old Sanctuary
- generic: "N"
- generic:
- generic:
- generic: A light in the wilds
- paragraph: The light remembers
- generic: A small kindness, carried into the world.
- button "E Tend the beacon" [ref=e20] [cursor=pointer]:
- generic [ref=e21]: E
- generic [ref=e22]: Tend the beacon
- generic:
- generic:
- generic:
- generic: W A S D
- text: Walk
- generic:
- generic: ↔
- text: Look
- generic:
- generic: Space
- text: Jump
- generic:
- generic: Shift
- text: Run
- generic [ref=e23]:
- button "Chat ↵" [ref=e24] [cursor=pointer]:
- text: Chat
- generic [ref=e25]: ↵
- button "Journal J" [ref=e26] [cursor=pointer]:
- img [ref=e27]
- text: Journal
- generic [ref=e29]: J
- button "Satchel I" [ref=e30] [cursor=pointer]:
- img [ref=e31]
- text: Satchel
- generic [ref=e34]: I
- complementary [ref=e35]:
- heading "ENGINE OBSERVATORY" [level=3] [ref=e36]
- generic [ref=e37]:
- term [ref=e38]: Engine
- definition [ref=e39]: 0.1.0
- term [ref=e40]: Renderer
- definition [ref=e41]: Owned WebGPU
- term [ref=e42]: Presentation
- definition [ref=e43]: Canonical ECS
- term [ref=e44]: Canonical entities
- definition [ref=e45]: "1481"
- term [ref=e46]: Rigged travelers
- definition [ref=e47]: "0"
- term [ref=e48]: Walking travelers
- definition [ref=e49]: "0"
- term [ref=e50]: Stalled travelers
- definition [ref=e51]: "0"
- term [ref=e52]: Motion samples
- definition [ref=e53]: "0"
- term [ref=e54]: Physics
- definition [ref=e55]: Rapier 0.21.0
- term [ref=e56]: Place
- definition [ref=e57]: sanctuary
- term [ref=e58]: Simulation
- definition [ref=e59]: 0.90 ms / 30 Hz
- term [ref=e60]: Frame interval p50
- definition [ref=e61]: 33.4 ms
- term [ref=e62]: Frame interval p95
- definition [ref=e63]: 133.4 ms
- term [ref=e64]: Render CPU
- definition [ref=e65]: 0.80 ms
- term [ref=e66]: Instances
- definition [ref=e67]: "225"
- term [ref=e68]: Visible / shadow instances
- definition [ref=e69]: 35 / 225
- term [ref=e70]: Triangles
- definition [ref=e71]: 4,632
- term [ref=e72]: Draw calls
- definition [ref=e73]: "8"
- term [ref=e74]: GPU buffers / textures
- definition [ref=e75]: 49 / 4
- term [ref=e76]: Target texels (estimate)
- definition [ref=e77]: 23.0 MiB
- term [ref=e78]: Render passes
- definition [ref=e79]: shadow → scene → post
- term [ref=e80]: Shader revision
- definition [ref=e81]: "1"
- term [ref=e82]: Graphics recoveries
- definition [ref=e83]: "0"
- term [ref=e84]: Render size
- definition [ref=e85]: 960 × 640
- term [ref=e86]: Position
- definition [ref=e87]: 0.00, 0.78, -1.79
- term [ref=e88]: Room
- definition [ref=e89]: Solo diagnostic
- term [ref=e90]: Players
- definition [ref=e91]: "1"
- term [ref=e92]: Authority epoch
- definition [ref=e93]: —
- term [ref=e94]: Room revision
- definition [ref=e95]: —
- term [ref=e96]: Role
- definition [ref=e97]: Room host
- term [ref=e98]: Persistence
- definition [ref=e99]: Local device
- button "Export playtest report" [ref=e100] [cursor=pointer]:
- text: Export playtest report
- img [ref=e101]
- paragraph [ref=e103]:
- text: F2 to close · CPU timings, not GPU time.
- text: Browser-owned cooperative room. Trusted playtesters only.Evidence3 min read0 sections
Shared travelers resource assertion
docs/evidence/shared-travelers-resource-assertion.mdSource updated 2026-10-24
On this page 0 sections
Saved evidence
This is a captured browser state from an earlier check. It is retained as evidence, rather than a current how-to guide.
End of Shared travelers resource assertion