An engine becomes
a place.
Two different worlds, built on the same player, editor, and hosting services. These are actual in-engine captures from the included games.
Darkwind
THE FIRST LIGHTA cooperative journey through the Lantern House, Rain Garden, and Old Sanctuary. Meet the keeper, step outside, and take the two-seat garden cart for a ride together.
Launch Darkwind locallyDarkwind owns its art, characters, sound, and story. Dusk provides the engine beneath it.
The Meridian
Move the sunstone and moonstone, wake the observatory, and find the star terrace. A cooperative puzzle built through Dusk’s public SDK, using the same player and world services.
The complete source imports only the public SDK entry point. Play it locally, open its private atelier link, and explore how a separate game is put together.
npm run dev:meridianOpen localhost:5188 after starting the command. The launcher uses a separate saved room.
The Meridian & SDK guide
A traveler,
in motion.
A recorded movement check from the Darkwind visual polish pass. The source art and capture records are linked in the Field Guide.
Traveler art & acceptanceThe website is a guide to the engine and its included games. Follow the local quick start to run them. Dusk is an early beta; read the release record for tested revisions and qualification limits.
Get the source and start