{
  "date": "2026-10-25",
  "baseCommit": "afb8b0c",
  "capability": "Single-object material authoring with preserved imported assets and reversible live previews",
  "fullPlanEstimatePercent": 55,
  "verification": {
    "focused": {
      "passed": 36,
      "failed": 0,
      "files": [
        "tests/authoring-materials.test.ts",
        "tests/authoring-merge.test.ts",
        "tests/authoring-undo.test.ts",
        "tests/prefab-links.test.ts",
        "tests/simulation-revision.test.ts"
      ],
      "log": "material-authoring-focused.tap"
    },
    "framing": {
      "passed": 1,
      "failed": 0,
      "file": "tests/editor-framing.test.ts",
      "log": "material-framing.tap"
    },
    "browser": {
      "passed": 3,
      "failed": 0,
      "file": "tests/browser/editor-materials.spec.ts",
      "results": "material-authoring-browser.json"
    },
    "typeAndBoundaries": "passed (103 package source files)",
    "productionBuild": "isolated player and engine bundles passed in browser harness"
  },
  "proof": [
    "Five presets compile on primitives and models without rewriting model assets or story responses",
    "Blank optional finishes preserve imported per-part roughness/metalness/emissive values",
    "Exact optional-field undo survives server reopen while unrelated transforms merge",
    "Concurrent material edits fence saves and undo; local preview remains recoverable",
    "Repeated material refinement retains intervening transform adjustments",
    "Imported geometry offsets frame correctly through rotation, nonuniform scale and viewport aspect ratios",
    "Two connected browsers accept a ferry finish change with sessions, positions, flags and tick progression retained"
  ],
  "visualReviewCorrection": "Initial tests passed but the imported-model screenshot exposed origin-based framing. Frame selection now uses the actual imported bounds; the final screenshot shows the complete geometry.",
  "visuals": [
    "material-controls.png",
    "material-controls-narrow.png",
    "material-imported-preview.png",
    "material-shared-ferry.png"
  ],
  "limits": [
    "One selected object, including grouped children; no group/multi-selection material operation",
    "Imported textures remain intact; no individual submaterial or texture-asset editing",
    "Current renderer finishes only; no material/effect graph or physical-device budget claim",
    "No complete roadmap milestone closed; character art remains deferred"
  ],
  "localEditor": {
    "ready": true,
    "materialModuleServed": true,
    "framingCorrectionServed": true,
    "draftUnchanged": true,
    "restartRequired": false
  }
}
